obskyr

Projects

My countless projects are scattered all over the web! Here are all of— well… not nearly all of them, but a collection of ones I’ve deemed significant enough!

View: allfan translationsreverse engineeringelectronicstools

Azusa 999

Azusa 999

The 1997 PC-98 adventure about death, family, and an otherworldly train. In English for the first time in over two decades. A flawed diamond, forgotten by time. With the translation comes a Player’s Companion, which offers context on the game’s development and explanations for cultural references.

April 24th, 2020
Released!
April 24th, 2020
Released!
The Nightmare of Druaga Player's Companion

The Nightmare of Druaga Player's Companion

The Nightmare of Druaga: Fushigino Dungeon, the roguelike PS2 sequel to the classic arcade game Tower of Druaga, has a lot of secrets. When Arika localized it, though, they removed the hints for those secrets. This is a translation of all of those hints, so the game can be played in English as it was meant to be!

October 5th, 2019
Use it!
October 5th, 2019
Use it!
Twilight Syndrome: The Search

Twilight Syndrome: The Search

Human Entertainment’s cult classic PlayStation 1 game about a group of girls investigating urban legends in their home town. Known in the West for being heavily referenced in Danganronpa 2. Can you believe it’s never been fan translated!? Someone’s gotta do it, and that someone is me.

Sep 2019—Present
In progress
Sep 2019—Present
In progress
Game Boy cartridge immortalization mod

Game Boy cartridge immortalization mod

Old video games’ save chips run on batteries… and when those run out, your savefiles are gone forever. This hardware mod I developed for Game Boy (and Game Boy Color) cartridges makes your savefiles immortal!

Jan 2019—Jul 2019
Done! (Ask me about it!)
Jan 2019—Jul 2019
Done! (Ask me about it!)
F-Ramune

F-Ramune

A device for testing and programming ferroelectric RAM chips! Lets you safely use cheap FRAM for cartridge immortalization.

Jan 2019—May 2019
Done!
Jan 2019—May 2019
Done!
Spaceworld 1997 Pokémon Gold & Silver demos

Spaceworld 1997 Pokémon Gold & Silver demos

I translated all of the text in this legendary leak, and did quite a bit of disassembly, hacking, and documentation work to boot. Cryin’ shame the team fell to pieces. Art by RacieB!

May 2018—Sometime 2019
Fizzled out
May 2018—Sometime 2019
Fizzled out
Dazzlie

Dazzlie

A program that lets you convert between various retro tile graphics formats and PNG. So far it’s been invaluable in my disassemblies, ROM hack build systems, and reverse engineering work!

Mar 2018—Present
Alpha
Mar 2018—Present
Alpha
Telefang

Telefang

A personality-packed monster collecting game for the Game Boy Color. You don’t catch the monsters – you make friends with ‘em and get their phone numbers. I’m working on this both as a hacker and the main translator!

Jan 2018—Present
In progress
Jan 2018—Present
In progress
colorgram.py

colorgram.py

A Python library for extracting colors from images! Hey!

Sep 2016
Production!
Sep 2016
Production!
Lanette's Time Capsule

Lanette's Time Capsule

A device that lets you trade Pokémon between generations II and III – allowing you to bring your beloved mons all the way from the original Red and Blue up to today’s very latest games. It works on emulator, but the hardware is as yet unfinished.

Late 2015—Present
On the backburner
Late 2015—Present
On the backburner
khinsider.py

khinsider.py

A program for automatically downloading video game soundtracks from khinsider.com. Who doesn’t like a bit of frictionless tunage, y’know?

Oct 2014—Present
Production!
Oct 2014—Present
Production!
Pokétypes

Pokétypes

Like PYCS, I consider this prehistory for my activity as a creator: a website for checking Pokémon attack effectivity on the fly. It helped lay the foundation for my web development skills.

Apr 2014
Finished
Apr 2014
Finished
PYCS

PYCS

Python Chat Statistics. My first significant programming project ever, from when I was a tiny tyke. The code is a mess, and it doesn’t have all the features one might want, but… it works a charm, and it’s what started me on the path to becoming who I am today.

May 2013—Nov 2013
Production!
May 2013—Nov 2013
Production!